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Game Studio Roles & Development

About This Course

This course focuses on the management skills and processes game development studios use to turn design knowledge into successful, shipped products. You’ll examine the structures, roles and challenges of development teams. You'll learn different development methodologies and, as a team, collaboratively build and present a playable digital game. Throughout, you’ll take on roles mirroring those of professional development teams and will be responsible for systems design, prototyping, storyboarding, visual design, plot and character development.

WHAT YOU’LL LEARN:

  • How to pitch, plan, build, playtest and present a digital game in a studio environment
  • Project management as applied to game design teams
  • Designing within business constraints, including how to prioritize features to get to an MVP (minimum viable product)
  • Techniques for designing a viable user interface
  • Professional collaboration: documentation, feedback culture and conflict resolution

Course Sessions

Hybrid

April 2027
Dates Apr 3 - Jun 12
Location Downtown Seattle, Online
Instructor Julia Graves
Cost $1,765
Scheduled Meetings
Date
Day
Time
Location
Apr 3, 2027
Sat
10 a.m. – 1 p.m.
Downtown Seattle
Apr 10, 2027
Sat
10 a.m. – 1 p.m.
Online
Apr 17, 2027
Sat
10 a.m. – 1 p.m.
Downtown Seattle
Apr 24, 2027
Sat
10 a.m. – 1 p.m.
Online
May 1, 2027
Sat
10 a.m. – 1 p.m.
Downtown Seattle
May 8, 2027
Sat
10 a.m. – 1 p.m.
Online
May 15, 2027
Sat
10 a.m. – 1 p.m.
Downtown Seattle
May 22, 2027
Sat
10 a.m. – 1 p.m.
Online
Jun 5, 2027
Sat
10 a.m. – 1 p.m.
Online
Jun 12, 2027
Sat
10 a.m. – 1 p.m.
Downtown Seattle

All times are Pacific Time.

Course Note

This course runs from April 3, 2027, to June 12, 2027, and includes both online coursework and in-person classes.

Noncredit Course

You'll earn 3.0 continuing education units (CEUs) for successfully completing this course.